| Opinions | Movie Review | Comic Review | Rick Dangerous |
Long before Core Design made Tomb Raider (about a decade before), this article shows the Tomb Raider gaming public just where Tomb Raider evolved from, in the hope that maybe a new legion of fans will have a bash at this absolute classic game that's been forgotten over time.


If you look on the central pillar in the air, you'll notice two sets of spikes coming out of the bricks. Rick Dangerous is full of spiketraps, quite often put in secret places to catch you unaware, Tomb Raider quite prominently features spike traps, spikes that shoot out of the floor are quite common and were a major part of Rick Dangerous.
The golden mask (golden mask, that sounds familiar...) that is on the left that Rick is running towards is actually shown in Tomb Raider 1, the mask itself isn't there, but run about on the first level (The Caves) and look about for the picture of it on the walls. If you go into the secret area in the room where the pack of wolves attack you, and there's a timed door, jump towards the platform with lots of foliage on it and climb on, run into the room that's ahead and not only will you get a medpack, but on the wall is a huge picture of the face!
If you look at the face on the wall that's left of the mask, with the red eyes, they quite often are dart traps, if you want to see a dart trap in action, just look at the screenshot below. The darts in Tomb Raider and Rick Dangerous even look pretty much the same, and both feature spike traps hidden in the walls. Like I mentioned before, Rick Dangerous has running away from rolling boulders, which Tomb Raider also has, but Tomb Raider features them a lot more!

Throughout the game there are many enemies, whether human or animal (the former screenshot features an Amazonian tribesman), Egypt has a bunch of blue guys that wear strange hats and Europe has secret agent guys with hi-tech weaponry, all of these kind of enemies are very heavily used throughout Tomb Raider. Not only do both of the games have different countries to travel to, but both feature them as a goal, something to strive for, a change of scenery and environment to give the game different feeling. Well I could go on for days with all the little similarities, but I don't want to bore you, so I'll get onto the next bit. ;-)
If you want to see some more screenshots and the story boards for Rick Dangerous, have a
look at my follow on page here. I'd certainly recommend it to any
hard core Tomb Raider fans, as you'll learn a whole lot more about Core Design. I'd recommend
grabbing yourself a Linux distribution and giving it a go, it's magic to play on a weeknight
after work when you don't want to get involved in a game that's absolutely huge in size, I
mean this game's got a high score table for smeg's sake! You can get some of your mates over
and compete, it's a great time waster! ;-)
anarchist tomato